local Players = game:GetService("Players") local HitEffectModule = { Locals = { HitEffect = { Type = {} } } } local Attachment = Instance.new("Attachment") HitEffectModule.Locals.HitEffect.Type["Skibidi RedRizz"] = Attachment local MainColor = Color3.fromRGB(255, 255, 253) local HealingWave1 = Instance.new("ParticleEmitter") HealingWave1.Name = "Healing Wave 1" HealingWave1.Lifetime = NumberRange.new(1.5, 1.5) HealingWave1.SpreadAngle = Vector2.new(10, -10) HealingWave1.LockedToPart = true HealingWave1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.1702454, 0.7, 0.014881), NumberSequenceKeypoint.new(0.2254601, 0.03125, 0.03125), NumberSequenceKeypoint.new(0.2852761, 0), NumberSequenceKeypoint.new(0.702454, 0), NumberSequenceKeypoint.new(0.8374233, 0.9125, 0.0601461), NumberSequenceKeypoint.new(1, 1)}) HealingWave1.LightEmission = 0.4 HealingWave1.Color = ColorSequence.new(Color3.fromRGB(234, 8, 255)) HealingWave1.VelocitySpread = 10 HealingWave1.Speed = NumberRange.new(3, 6) HealingWave1.Brightness = 10 HealingWave1.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.0624998, 1.8805969), NumberSequenceKeypoint.new(0.6420546, 1.9999999, 1.7619393), NumberSequenceKeypoint.new(1, 0.7499999, 0.7499999)}) HealingWave1.Rate = 20 HealingWave1.Texture = "rbxassetid://8047533775" HealingWave1.RotSpeed = NumberRange.new(200, 400) HealingWave1.Rotation = NumberRange.new(-180, 180) HealingWave1.Orientation = Enum.ParticleOrientation.VelocityPerpendicular HealingWave1.Parent = Attachment local HealingWave2 = Instance.new("ParticleEmitter") HealingWave2.Name = "Healing Wave 2" HealingWave2.Lifetime = NumberRange.new(1.5, 1.5) HealingWave2.SpreadAngle = Vector2.new(10, -10) HealingWave2.LockedToPart = true HealingWave2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2254601, 0.03125, 0.03125), NumberSequenceKeypoint.new(0.6288344, 0.25625, 0.0593491), NumberSequenceKeypoint.new(0.8374233, 0.9125, 0.0601461), NumberSequenceKeypoint.new(1, 1)}) HealingWave2.LightEmission = 1 HealingWave2.Color = ColorSequence.new(Color3.fromRGB(238, 3, 255)) HealingWave2.VelocitySpread = 10 HealingWave2.Speed = NumberRange.new(3, 5) HealingWave2.Brightness = 10 HealingWave2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.125), NumberSequenceKeypoint.new(0.4165329, 1.3749999, 1.3749999), NumberSequenceKeypoint.new(1, 0.9375, 0.9375)}) HealingWave2.Rate = 20 HealingWave2.Texture = "rbxassetid://8047796070" HealingWave2.RotSpeed = NumberRange.new(100, 300) HealingWave2.Rotation = NumberRange.new(-180, 180) HealingWave2.Orientation = Enum.ParticleOrientation.VelocityPerpendicular HealingWave2.Parent = Attachment local Sparks = Instance.new("ParticleEmitter") Sparks.Name = "Sparks" Sparks.Lifetime = NumberRange.new(0.5, 2) Sparks.SpreadAngle = Vector2.new(180, -180) Sparks.LightEmission = 1 Sparks.Color = ColorSequence.new(Color3.fromRGB(255, 21, 255)) Sparks.Drag = 3 Sparks.VelocitySpread = 180 Sparks.Speed = NumberRange.new(5, 15) Sparks.Brightness = 10 Sparks.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.14687, 0.4374999, 0.1875001), NumberSequenceKeypoint.new(1, 0)}) Sparks.Acceleration = Vector3.new(0, 3, 0) Sparks.ZOffset = -1 Sparks.Rate = 40 Sparks.Texture = "rbxassetid://8611887361" Sparks.RotSpeed = NumberRange.new(-30, 30) Sparks.Orientation = Enum.ParticleOrientation.VelocityParallel Sparks.Parent = Attachment local StarSparks = Instance.new("ParticleEmitter") StarSparks.Name = "Star Sparks" StarSparks.Lifetime = NumberRange.new(1.5, 1.5) StarSparks.SpreadAngle = Vector2.new(180, -180) StarSparks.LightEmission = 1 StarSparks.Color = ColorSequence.new(Color3.fromRGB(226, 60, 255)) StarSparks.Drag = 3 StarSparks.VelocitySpread = 180 StarSparks.Speed = NumberRange.new(5, 10) StarSparks.Brightness = 10 StarSparks.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.1492777, 0.6874996, 0.6874996), NumberSequenceKeypoint.new(1, 0)}) StarSparks.Acceleration = Vector3.new(0, 3, 0) StarSparks.ZOffset = 2 StarSparks.Texture = "rbxassetid://8611887703" StarSparks.RotSpeed = NumberRange.new(-30, 30) StarSparks.Rotation = NumberRange.new(-30, 30) StarSparks.Parent = Attachment local function spawn() local player = Players.LocalPlayer Attachment.Parent = player.Character.LowerTorso StarSparks.Enabled = true Sparks.Enabled = true HealingWave1.Enabled = true HealingWave2.Enabled = true end spawn()